Room Arranger, version 3.6

Copyright © 2002-2003 Jan Adamec

This program is intended for designing room interiors. It allows you to place furniture, items and other objects. You can additionally move and rotate objects, change their colors and dimensions. But you can also plan your entire flat, one floor of the house or a new garden.

This file serves as a help for the program and we recommend you to print it and eventually read it. Pressing F1 anywhere in the program will show this help focused on the appropriate chapter.

TABLE OF CONTENTS

  1. License Agreement
  2. Guide
    1. Install And Uninstall
    2. Getting Started, Creating the Room
    3. Adding Objects
    4. Object Selection, Making New Complex Objects
    5. Layers
    6. User library
    7. Adding Labels
    8. Saving Into File, Printing And Export
    9. Explore in 3D
  3. Dialog windows overview
    1. Project Properties
    2. Room Walls
    3. Rooms in the Project
    4. Library
    5. Object Properties
    6. Label Properties
    7. Object Listing
    8. Explore in 3D - Setup
    9. Local Coordinates
    10. Print
    11. Merge Projects
    12. Transformations
    13. Options
  4. Localization


LICENSE AGREEMENT

Room Arranger is shareware. You are free to evaluate Room Arranger (the "Program") for a period of 30 days before you are required to register the Program. Once you register the Program you will receive a serial number that you can enter in Help->Register window.

As a registered user, you will receive:

Further Agreements
You may not transfer your license without written permission from the author. A single user license permits a registered user (licensee) to use one copy of the Program only on a single computer at a time. The usage by multiple users at the same time (on multiple computers) requires additional licenses. Additional licenses allow an institution or company to install or use the Program on multiple computers or on a server. It must be guaranteed that the Program does not run on more machines at the same time than there are licenses purchased.

You may not copy, adapt or reverse compile the whole or any part of the Program without the author's permission. You may not rent, lease or lend the Program.

The Program can be distributed only free of charge and in unmodified form. Vendors of shareware software may charge a reasonable disk duplication and handling fee.

Warranties and Liability
The Program is provided "as-is", and no warranties of any kind (including implied warranties of merchantability or fitness for a particular purpose), express or implied, are made as to it or any medium it may be on. Under no circumstances will the author provides any other remedy for direct, indirect, special, consequential, punitive, incidental or other damages arising from it, including such from negligence, strict liability, or breach of warranty or contract, even after notice of the possibility of such damages.

Installing and using the Program signifies acceptance and agreement to the terms and conditions of this license. If you do not agree with the terms of this license you must cease to use the Program and remove the Program from your storage devices.

Ordering

A single user license costs US$ 15 and there are additional licenses (registered to the same name) at reduced prices for companies and institutions. Registration is now available only online over secure Internet connection. More information concerning Room Arranger ordering you can find at the program site: www.roomarranger.com

Limitations

Print and export are disabled after 30 days and you are still unregistered.

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INSTALL AND UNINSTALL

The program is distributed with an installation program. Leave "Additional Languages" checked if you want to install other languages (not only English) and then select the directory to install in. You can launch the program from the Start menu. If you already have an older version, you don't need not uninstall it (keeps registration) and the new version should be installed in the same directory.

In order to uninstall the program you must launch the Uninstall command from the Start menu (Start-Programs-Room Arranger) or select the corresponding item in Start-Settings-Control panel-Add/Remove Programs.

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GETTING STARTED, CREATING THE ROOM

At first, you should look at the example. Open it using the menu command Project->Open and select the file Sample.mst (distributed with the program). Shortcuts to the samples are also located in the Start menu. Try to study it and play with objects. Then you can create your own room using the menu command Project->New.

At the beginning, you should define the dimensions of the room. You can do it in the window Project->Change Size. All numbers in the program are in centimeters, but you can change it and, when planning airfield or the layout of new houses, the unit can be meter, inch, etc... If you would like to change the unit and you already started to design your room, you can convert the entire room including all objects in it to some different unit.

Whenever you see this button, you can open a window where you can convert numbers in yards-feet-inches system to the number expressed in one unit (e.g. inches).

See Project Properties window.

Walls

If you don't have a rectangular room or if you want to draw the plan of the entire flat, you must click Edit walls button in the dialog window mentioned above. Next window will appear in which you can adjust current walls or add new. Choose the wall in the listing (new wall as a last blank record), fill in the coordinates and press Save to confirm changes for every wall. Alignment of the wall stands for the position of the wall in respect to the coordinates - it can be above them, going through them or bellow them.
See Room Walls window.

Measurement

The project dimensions are displayed on the status bar. You can find there also the mouse position relative to the upper left corner of the project and used zoom factor (see menu View). You can measure the distances in the project using the mouse after pressing button on the toolbar or hitting M key. Holding Shift during Measurement measures line with rotation in 45 degrees multiples. If you don't wish to create the measurement line object after the end of the measuring, fix the second point of the line with the right mouse button.

Local Coordinates

You can temporary change the origin of the coordinates in the project (View->Local Coordinates). Position relative to this new point is then displayed on the status bar and it is used also for setting object position. It can be useful if you know the distances for example from the upper right corner of the project.
See Local Coordinates window.

Windows and doors are the first objects to be added to the room. You should place them very precisely.

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ADDING OBJECTS

Objects are added in two possible ways: either from menu Objects->Add Object or right-clicking on the free space in the project. Try to find required object in the library. If you have found it or there is an object only with different size (you can change it afterwards), add it to the project with double-click or selecting it and pressing Enter.
See Library window.

If you can't find the object in the library, button Add basic object will bring the dialog where you can select the shape and other properties of the new object.

If you place the mouse cursor over the object in the project and wait a moment, a brief info about it will appear. And using a right-click, you can select one of the following commands from the pop-up menu:

  1. Properties - edit the object properties
  2. Duplicate Object - create a copy of the object
  3. Remove Object - delete the object
  4. Lock / Unlock - prevent object from moving
  5. Group / Ungroup - create complex object from the selection (see next chapter)
  6. Place to Layer - move object to the different layer (see chapter about layers)
  7. Bring to Front ...
  8. Send to Back - these functions are good for placing the objects on the top of another object (for example put TV on the cupboard, push a chest under the table,...). In that case, you must sort them with these two commands. These commands do not affect z-position.
  9. Rotate 90 Degrees Right ...
  10. Rotate 90 Degrees Left ...
  11. Rotate 180 Degrees - quickly change the rotation

See Object Properties and Label Properties windows.

Menu command Objects->Listing is dedicated to displaying the list of all objects in the project. You can remove objects or change their properties by clicking the right mouse button.
See Object Listing window.

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OBJECT SELECTION, MAKING NEW COMPLEX OBJECTS

If you click on the object, it becomes selected and small rectangle corners are drawn around it. Then you can use keyboard shortcuts to manipulate with the object. Pressing one of the arrow keys will move the object one unit in the given direction, holding Shift increases 5x the speed of the movement. This can be useful for precise object placement.

Delete key is for removing the selected object, Alt+Enter shows its properties, Ctrl+R and Ctrl+L rotates the object. You can select other objects with Page Up and Page Down keys. You can also copy object to the clipboard Ctrl+C and then pasting it to another (or the same) project Ctrl+V. If you want to deselect the object, you can click anywhere on the free space in the project or press Esc or Ctrl+D.

In order to select more then one object you have two possibilities. To add or remove single object to/from the selection just click on it using left mouse button while holding Shift. To select objects in a region, you can draw a rectangle around them. To select all objects in the project except for doors and windows, press Ctrl+A.

Then you can change properties to all of these objects together. Furthermore you can align all selected with commands in menu Objects->Align or Distribute. Checking the Relative to Project there means that for example Align Left command will move all objects to the x-position 0 instead of aligning their x-position according to the left-most object.

Groups

If you select more then one object, you can create your own complex object out of them using the command in the pop-up menu. This group of objects now behaves like one object and, for example, the rotation works differently from multi-selection. You can save the object to your user library, give your new object with friends or place it on your (or Room Arranger's) web page. However, there is a limitation. You cannot set width and length separately (object keeps its aspect ratio).

Last performed change of position or properties of objects and the project can be undone by the command Edit->Undo or using a toolbar button.

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LAYERS

If you have large amount of objects in the project and some of them are placed on the top of others, you can split them to two (or more) layers. For example, if you have small cabinets under the long table and you want to see them and arrange them, the best thing is to have those cabinets in the separate layer and move this layer under the layer with the table. Another example is to dedicate one layer to the energy or water distribution. The last tricky example: the lowest layer contains carpeting, etc. - basic rectangles one unit high. You can hide it in order to see the grid.

At first, you will have to show layers window (View->Show Layers Window) and create a new layer. There is always at least one layer in the project and one of them is active (it is selected in the Layers window). New objects are added to this active layer. You can move the object to the different layer with the command Place to Layer in its context menu.

Layer order also affects the z-order (not z-position) of the objects in the project. All object from the higher layer are drawn on the top of the objects from the lower layers (change this order using buttons on the Layers window). To see the objects from the lower layer, you can hide higher layers unchecking the checkbox.

Removing the layer will also remove all objects placed in it. It is better to merge layers. If you want to remove only one layer out of three, hide the third one and Merge visible layers. All layer operations are undoable.

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USER LIBRARY

There are many objects in the main library, but you would like to add your own objects and remember their definition for later use. The User library is here just for this purpose. You can find it as a first library page when adding new object and you've certainly spotted it on the right side of the Object properties window, which serves for creating of the user library as well.

If you select some predefined object on the right side and press Load button, its properties will be transferred into the object from the project that you are currently modifying.

Similarly, pressing Save button will add (or update) the object to the library. Object is saved with some name, so try to input something reasonable, accurate and general at the same time.

The User library is stored in the file named Catalog.msk in the program directory. You should not edit it manually. It is much better to use menu command Objects->Browse User Library. Then you can:

See Object Properties window.

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ADDING LABELS

There is a special object, which can be added to the drawing. It's Label. You can create new label similarly to any other object either from menu or using right mouse button. Unlike object captions, label can stay anywhere in the project. It can also carry more lines of text and, especially, you can select its font, which size is changed according to the zoom level in the project.

See Label Properties window.

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SAVING INTO FILE, PRINTING AND EXPORT

It is strongly recommended to save your drawing into the file from time to time. There are several commands in the Project menu for this purpose. You can open the files also using a double click in Explorer or any other file manager, or dragging the file into the program window.

You can also print your work (Project->Print). Select the paper orientation in your printer setup. In the bottom side of the window there is a schematic view on the paper and you can select (and edit) what shall be printed along the image.
See Print window.

Furthermore, you can save the result as an image (Export submenu, don't hesitate to use PNG format, everyone can open it and the image very small) or copy it into the clipboard and subsequently insert it into a text editor (like MS Word), add some comments and then print it. As a default, 100% zoom is always used for printing and export (the most accurate drawing). You can change it in Options.

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EXPLORE IN 3D

In order to make any use of 3D view, you should set height and z-position for all objects in their properties. Furthermore, you will need some external VRML viewer; it is not part of the installation program. Two of them are described below, both of them use Internet browser's window for the viewing.

Please, study their help, navigation in virtual worlds is quite difficult (before you get accustomed to it). All moves are performed with mouse (press left mouse button and drag). There are three exploring modes: Walk, Slide (including panning and flying), Tilt (rotating the view), you can switch among them using the buttons in the viewer (see images). If you switch off gravity you can fly.

Room Arranger generates several sights of the project for you. They are accessible in the Viewpoint list and you can go through all of them (in case of Cosmo Player) using keys Page Down and Page Up (recommended). The first viewpoint is the start position you choose in the program.
See Explore in 3D - Setup window.

Cosmo Player

Strengths: easy navigation utilizing all three mouse buttons (left button: Walk, middle: Tilt, right: Slide)
Preferences (differences to the default setup): on the Graphics page select OpenGL Renderer. Direct3D sometimes jams the computer while you can achieve much higher speed and smoothness with OpenGL in this viewer.
Link: www.cai.com/cosmo

Cosmo Player

Cortona

Strengths: better image quality (antialiasing in particular). It is possible that you already have this viewer, it can be installed together with MSIE 6
Preferences (differences to the default setup): on the Navigation page select Always for Animate viewpoints, and on Renderer page you can try to check Idle-time at AntiAliasing. If you have too bright colors, check Strict VRML 97 Compliance at Advanced on Renderer page.
Link: www.parallelgraphics.com

ParallelGraphics Cortona

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PROJECT PROPERTIES

Menu: Project->Change Size.

Width, Height
Project dimensions. Width is the dimension along the x axis, height along the y axis. If the project contains only one room, change these values.
Edit Walls
Shows the window for advanced wall adjustment - if your room is not rectangular or you have more rooms in the project.
Rooms
Shows the window for setting floor and wall colors - use when you have more rooms in the project.
Space around the project
Free space around the project, including space occupied by walls. Small button next to Top space will copy the Top value to all other values.
Grid
Properties of the grid that can be displayed under the project, it helps you to conceive of distances.
Wall thickness
Default wall thickness. All walls in the project has this thickness, but you can change them separately in Edit Walls.
Wall height (3D)
Height of the walls in 3D.
Unit name
Unit. Important when adding objects from the library.
See also: Getting started, creating the room

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ROOM WALLS

Walls listing
Properties of the selected wall are displayed on the right. The last item is blank record prepared for adding a new wall.
From, To
Position of the start and end point in the project. Width and height of the project are automatically changed to fit the walls; it means that you don't have to keep walls in the project dimensions entered before. If you try to edit these values, the blue circle in preview will show you the location of entered coordinates.
Alignment
Position of the wall with respect to the coordinates - it can be above them, going through them or bellow them.
Thickness
Wall thickness.
Height
Wall height in 3D.
Save
Confirm and save changes for selected wall.
Remove
Remove selected wall.
Pick x, Pick y, Pick xy
These buttons are here to help you find the position if the wall should be connected with another (existing) wall. First, select From/To and then click, which coordinate you want to pick. Then move mouse cursor to the preview and select the point (highlighted with blue circle).
Preview
Selected wall has red color. You can also select the wall by clicking on it in this image.
See also: Getting started, creating the room, Project Properties

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ROOMS IN THE PROJECT

Please see Sample Apartment project for rooms definition.

Rooms are automatically determined from the walls. When you create a closed polygon out of walls, the new rooms is created inside of them. Wall thickness is not taken into account, only its start and end points, so connect the walls coordinates properly (Coordinates pickers are recommended). You don't have to split walls in every room corner, intersections are created automatically.

Rooms
Select the room from the list.
Selected Room
Properties of selected rooms. You can change its name, floor color and wall color for 3D view.
Statistics
Information about the selected room, displayed in selected unit. Room dimensions, walls perimeter, floor area and total project floor area. Wall thickness is already subtracted.
Preview
The border of selected room has red color. You can also select the room by clicking on it in this image.
See also: Getting started, creating the room, Project Properties

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LIBRARY

You can add the object to the project with double-click or select it and press Enter.

Library selection
The library is divided into several pages; this is their listing. The first page is User library.
Add basic object
Leaves this window and shows the window for adding object having basic shape (rectangle/block, circle/cylinder, etc..).
See also: Adding Objects

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OBJECT PROPERTIES

Type
Change the shape of the object. It is disabled for complex objects.
Caption
Text that appears on the object or the name of the object in the User library.
Width, Length (Depth), Height
Dimensions along x, y and z axis.
Position x, y, z
Position in the project. L next to it indicates you have local coordinates turned on. This point it marked in the preview as a red cross. If you want to use decimal numbers for object position, you have to enable it in program options.
Rotation
Rotation in degrees. You can adjust the rotation using the helper beside it and if you hold Shift key, the rotation will change in 45 degrees multiples.
Colors
Various colors. If you uncheck them, appropriate part of the object becomes invisible.
Style
Line style, dashed lines can be used for objects on the top of something else.
Snap to wall
Object must stay in/at the wall. This is valid for windows and door by now.
User library
See User library chapter for details.
See also: Adding Objects, User library

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LABEL PROPERTIES

Position
Position in the project. L next to it indicates you have local coordinates turned on.
Alignment
Text alignment.
Font
Select label font.
Colors
Various colors. If you uncheck them, appropriate part of the object becomes invisible.
Text
Text, can have multiple lines.
See also: Adding Objects, Object properties

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OBJECT LISTING

Menu: Objects->Listing.

Displays the list of all objects in the project, but only from the visible layers. You can remove objects or change their properties by clicking the right mouse button. It is possible to copy the entire listing to the clipboard and paste it in some text editor.

See also: Layers

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EXPLORE IN 3D - SETUP

Menu: View->Explore in 3D

Start position
Position of the first (initial) viewpoint. It can be saved into to the project file.
Select in the drawing
You can select the start position with the mouse.
Rotation
Rotation in degrees. You can adjust the rotation using the helper beside it and if you hold Shift key, the rotation will change in 45 degrees multiples.
Walls transparency
Select if you want to see the walls. [default: solid]
Zoom
Zoom level of the virtual world. 200% means that 1 cm in the project will be 2 cm in the virtual reality. [default: 100%]
Look from height
Distance between the floor and eyes. [default: 160 cm]
See also: Explore in 3D

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LOCAL COORDINATES

Menu: View->Local Coordinates.

Origin
New position of the origin of the coordinates in the project. The x-axis is still growing from left to right and y-axis from top to bottom of the image. Z-axis is not affected
Select in the drawing
You can select the origin with the mouse.
Use local coordinates
Switch on/off local coordinates.
See also: Getting started, creating the room, Project Properties

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PRINT

Menu: Project->Print.

Printer
Name of the selected printer.
Setup
Select the printer, paper orientation, print quality...
Maximize
Drawing will be as large as possible according to the paper size and the presence of additional texts.
Scale
Print project in certain scale, i.e. 1:50 means 1 cm on the paper is 50 cm in reality. The highest possible scale is shown next to it.
Print in color
Print in color or only in gray scale. [default: on]
Page border
Free space on the paper. [default: 1.5 cm]
Title
Check it if you want to print some big caption above the image.
Draw scale
Check it if you want to print scale under the image.
Note 1, Note 2
Check it if you want to print some additional information using smaller font under the image. The project dimensions are filled to the Note 1 if it is set in Options.
Tip 1: if you want to print in scale 1:50 and the image doesn't fit the page, try to reduce the page border, switch off all texts or rotate the paper in Printer setup.

Tip 2: if you use inches, the image may have too low resolution when prining in 100% zoom. Uncheck the option Export in 100% zoom in program Options, zoom in and print.

See also: Saving Into File, Printing And Export, Options

Print does not work after 30 days when you are still unregistered.

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MERGE PROJECTS

Menu: Project->Merge Projects

Current Project - Shift
Position of current project, drawn with black color in preview.
Merge With - Browse
Load the project (the file) you would like to add to current project.
Merge With - Shift
Position of loaded project, drawn with red color in preview.
10 small buttons at the bottom
These buttons will set the shift of both current and loaded project as marked on them. The first 5 buttons set x coordinate, while remaining 5 buttons work only with y coordinate.
Note: wall thickness is not taken into account in these actions. Please adjust relevant coordinates in order to overlap connecting walls.

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TRANSFORMATIONS

Menu: Project->Transformations

Convert Units - From, To
If you select both units (from/to) and press Do it button, the entire drawing will be converted to result unit. It means that not only the unit name will be changed (see Project Properties) but all numbers (dimensions and positions of all objects and walls) will be multiplied by certain coefficient.
Shift - x, y
Given numbers will be added to positions of all objects and walls.
Scale
Dimensions and positions of all objects and walls will be multiplied by given number.
Rotation
The entire project will be rotated including all objects in it. The number has to be 90 degrees multliple.
Note: you will probably have to reposition the windows.
See also: Project Properties

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OPTIONS

Menu: Configure->Options

Default unit name
Unit used for new projects. [default: cm]
Auto-size window to fit
Change the main window size according to the size of the project and zoom factor. [default: on]
Open files in best fit
Start with the zoom in which the whole project can be shown. [default: on]
Can move objects without selection
If unchecked, first you have to click on the object in order to select it, then release the mouse button and then you can move it. [default: on]
Decimal numbers for object positions
If unchecked, object position can be only the whole number. For example, if you move with the object in zooms other then 100%, new position will be probably decimal number. You will need to check this option if you use foot as a unit. [default: off]
Show layer name in object quick info
You can see the layer name in which the object belongs in the window that will appear if you fix the cursor on it. [default: on]
Export always in 100% zoom
Use 100% zoom when Saving as an image and printing. This image can be very large and maybe won't fit in the computer memory. In that case uncheck this option. [default: on]
Add text with project dimensions
Draw text with project dimensions on the bottom left part on the image file or into the Note 1 when printing. [default: on]
Default object colors
Initial colors of the new object.

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LOCALIZATION

Since version 1.11, the program is distributed also in other language mutations, not only in Czech. Translations are provided by normal people (like you) who find this program useful and they want to support it.

If you want to join them and help with the translation into some non-translated language, you already saw any program in that language, contact us using e-mail jadamec@bigfoot.com. You will have to translate only one text file (all translations are in the Language directory) and insert the correct constant into the LanguageID line (I will provide it). Just keep the same sense, the rest is fully up to you. Conversion of this help file is optional and not recommended.

Detailed instructions:

  1. Before you start translating, always check the website if somebody else has not already done it! Download the latest version. We will gladly answer any your e-mail questions.

  2. Look into the installation directory with the languages (typically C:\Program Files\Room Arranger\Language) at the existing translations using a simple text editor (Notepad, TextPad, UltraEdit...) and find the language closest to you, preferably English - i.e. file arr_en.lng. Create a copy of this file with the name derived from the new language name (i.e. arr_de.lng for German).

  3. In that new file, translate all strings after ItemN=, change the language name on the top of the file and write any other number in LanguageID (we'll change or send you (if you want) the correct constant for your language). Please note that words after # character serve only as a hint for you to find the proper form of the words before this character. You can remove this comment (including #) after use.

  4. Start the program and choose your new language. Go through all dialog windows, check the accuracy and see if all texts fit in the space dedicated to them. If not, try to use another phrase or abbreviation. When editing the language file with program running, you must reselect the language in the configurations or restart program to apply changes.

  5. Send us your product; we are looking forward to it!

  6. When working on newer versions of the program, you will have to translate about 30 new clearly marked items every time.

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Export to PNG uses TPNGImage by Gustavo Huffenbacher Daud.
Thanks.